Whaa?
Pogoscript is a programming language that emphasises readability, is friendly to domain specific languages and compiles to regular Javascript.
Examples!
The canonical Node.js hello world:
http = require 'http'
http.createServer @(req, res)
res.writeHead (200, 'Content-Type': 'text/plain')
res.end "Hello World\n"
.listen (1337, "127.0.0.1")
console.log 'Server running at http://127.0.0.1:1337/'
The canonical 99 beers on the wall:
sing (n) bottles of beer on the wall =
if (n > 0)
console.log ((n) bottles of beer on the wall)
sing (n - 1) bottles of beer on the wall
(n) bottles of beer on the wall =
"#((n) bottles) of beer on the wall, #((n) bottles) of beer.\n" +
"Take one down, pass it around, #((n - 1) bottles) of beer on the wall."
(n) bottles =
if (n == 0)
"no bottles"
else if (n == 1)
"1 bottle"
else
"#(n) bottles"
sing 99 bottles of beer on the wall
The Big Features
Names
Names of variables, functions and methods can contain spaces.
wind speed = 25
average temperature = 32
These get translated into their camel-case equivalents, so average temperature becomes averageTemperature in JavaScript.
Arguments and Parameters
Arguments and parameters can be placed anywhere in the name of a function or method call. The careful placement of an argument or a parameter can give it a lot of meaning.
mountains = ['Everest', 'La Tournette', 'Valuga']
for each @(mountain) in (mountains)
console.log (mountain)
List Comprehensions
A short-hand for map/select:
[[x, y], where: x <- [1, 2, 3], y <- [1, 2, 3], x < y]
Blocks
Blocks are just indented code:
after (duration, do something) =
set timeout (do something, duration)
(n) seconds =
n * 1000
after (10 seconds)
console.log "hi there!"
Async Calls
Make async operations behave as though they were synchronous with the ! operator.
fs = require 'fs'
mojo = fs.read file! 'mojo.txt' 'utf-8'
console.log (mojo)
Async calls also play nicely with try catch finally, if else, for, while and friends, and it even works in the REPL. Even though the async operator mimics synchronous behaviour, it is intended to facilitate truly asynchronous code, such as this simple async ls implementation, or more freakily: continuations.
See the rules.
Self
The self variable, also known as this in JavaScript, is retained from a block’s outer context:
jack = {
name = "Jack"
say hello () =
console.log "hi, my name is #(self.name)"
after (10 seconds)
console.log "hi! this is #(self.name) again."
}
jack.say hello ()
But if you want and expect self to be redefined to something useful, put => before the block like so:
on each http request (action, port: 3000) =
server = http.create server @(request, response)
request context = {
request = request
response = response
}
action.call (request context)
server.listen (port)
on each http request =>
self.response.end "Hello World\n"
Optional Arguments
Methods and functions can take optional arguments, in the form of a hash passed as the last argument.
web server (port: 4567) =
console.log "starting web server on port #(port)"
web server ()
web server (port: 3000)
No Built-in Keywords
There are no keywords in PogoScript. All control structures use the same syntax rules as regular functions and methods, so it’s very easy to write your own control structures:
unless (condition, block) =
if (!condition)
block ()
unless (wind speed > 25)
console.log "going surfing"
What about a multi-line control structure?
render each in (list, render) if none (none) =
if (list.length > 0)
content = ''
for each @(item) in (items)
content := content + render (item)
content
else
none ()
mountains = ['Everest', 'La Tournette', 'Valuga']
render each @(mountain) in (mountains)
"<li>#(mountain)</li>"
if none
"<li>no mountains...</li>"
Installation
Pogoscript requires node.js and npm.
npm install -g pogo
Or to install local to your project:
npm install pogo
Usage
Interactive Prompt
pogo
Executing a Script
pogo helloWorld.pogo
Debugging a Script
All the regular node debugging invocations work:
To invoke the node debugger:
pogo debug helloWorld.pogo
To allow remote debugging, e.g. with node-inspector:
pogo --debug helloWorld.pogo
If you want to break on the first line:
pogo --debug-brk helloWorld.pogo
You can also put breakpoints in your source code, just put debugger on its own line:
some function ()
debugger
some other function ()
Compiling a Script
pogo -c helloWorld.pogo
Will produce helloWorld.js.
Watching and Compiling
pogo -cw *.pogo
Credits
PogoScript was developed by Tim Macfarlane: github.com/refractalize, @refractalize, blog.refractalize.org.
Tim runs Featurist with Josh Chisholm and Adrian Longley, a small software development consultancy based in London.