PogoScriptjs

(a programming language for lazy sunday afternoons)

Whaa?

Pogoscript is a programming language that emphasises readability, is friendly to domain specific languages and compiles to regular Javascript.

Examples!

The canonical Node.js hello world:

http = require 'http'

http.createServer @(req, res)
    res.writeHead (200, 'Content-Type': 'text/plain')
    res.end "Hello World\n"
.listen (1337, "127.0.0.1")

console.log 'Server running at http://127.0.0.1:1337/'

The canonical 99 beers on the wall:

sing (n) bottles of beer on the wall =
    if (n > 0)
        console.log ((n) bottles of beer on the wall)
        sing (n - 1) bottles of beer on the wall

(n) bottles of beer on the wall =
    "#((n) bottles) of beer on the wall, #((n) bottles) of beer.\n" +
    "Take one down, pass it around, #((n - 1) bottles) of beer on the wall."

(n) bottles =
    if (n == 0)
        "no bottles"
    else if (n == 1)
        "1 bottle"
    else
        "#(n) bottles"

sing 99 bottles of beer on the wall

The Big Features

Names

Names of variables, functions and methods can contain spaces.

wind speed = 25
average temperature = 32

These get translated into their camel-case equivalents, so average temperature becomes averageTemperature in JavaScript.

Arguments and Parameters

Arguments and parameters can be placed anywhere in the name of a function or method call. The careful placement of an argument or a parameter can give it a lot of meaning.

mountains = ['Everest', 'La Tournette', 'Valuga']

for each @(mountain) in (mountains)
    console.log (mountain)

List Comprehensions

A short-hand for map/select:

[[x, y], where: x <- [1, 2, 3], y <- [1, 2, 3], x < y]

Blocks

Blocks are just indented code:

after (duration, do something) =
    set timeout (do something, duration)

(n) seconds =
    n * 1000

after (10 seconds)
    console.log "hi there!"

Async Calls

Make async operations behave as though they were synchronous with the ! operator.

fs = require 'fs'
mojo = fs.read file! 'mojo.txt' 'utf-8'
console.log (mojo)

Async calls also play nicely with try catch finally, if else, for, while and friends, and it even works in the REPL. Even though the async operator mimics synchronous behaviour, it is intended to facilitate truly asynchronous code, such as this simple async ls implementation, or more freakily: continuations.

See the rules.

Self

The self variable, also known as this in JavaScript, is retained from a block’s outer context:

jack = {
    name = "Jack"
    
    say hello () =
        console.log "hi, my name is #(self.name)"
        
        after (10 seconds)
            console.log "hi! this is #(self.name) again."
}

jack.say hello ()

But if you want and expect self to be redefined to something useful, put => before the block like so:

on each http request (action, port: 3000) =
    server = http.create server @(request, response)
        request context = {
            request = request
            response = response
        }
        
        action.call (request context)
        
    server.listen (port)

on each http request =>
    self.response.end "Hello World\n"

Optional Arguments

Methods and functions can take optional arguments, in the form of a hash passed as the last argument.

web server (port: 4567) =
    console.log "starting web server on port #(port)"

web server ()

web server (port: 3000)

No Built-in Keywords

There are no keywords in PogoScript. All control structures use the same syntax rules as regular functions and methods, so it’s very easy to write your own control structures:

unless (condition, block) =
    if (!condition)
        block ()

unless (wind speed > 25)
    console.log "going surfing"

What about a multi-line control structure?

render each in (list, render) if none (none) =
    if (list.length > 0)
        content = ''

        for each @(item) in (items)
            content := content + render (item)

        content
    else
        none ()

mountains = ['Everest', 'La Tournette', 'Valuga']

render each @(mountain) in (mountains)
    "<li>#(mountain)</li>"
if none
    "<li>no mountains...</li>"

Installation

Pogoscript requires node.js and npm.

npm install -g pogo

Or to install local to your project:

npm install pogo

Usage

Interactive Prompt

pogo

Executing a Script

pogo helloWorld.pogo

Debugging a Script

All the regular node debugging invocations work:

To invoke the node debugger:

pogo debug helloWorld.pogo

To allow remote debugging, e.g. with node-inspector:

pogo --debug helloWorld.pogo

If you want to break on the first line:

pogo --debug-brk helloWorld.pogo

You can also put breakpoints in your source code, just put debugger on its own line:

some function ()
debugger
some other function ()

Compiling a Script

pogo -c helloWorld.pogo

Will produce helloWorld.js.

Watching and Compiling

pogo -cw *.pogo

Credits

PogoScript was developed by Tim Macfarlane: github.com/refractalize, @refractalize, blog.refractalize.org.

Tim runs Featurist with Josh Chisholm and Adrian Longley, a small software development consultancy based in London.